Combat & Health
Bandaraya uses ACS (Advanced Combat System) for weapons and a detailed health system (internal name: Saude, Portuguese for "health"). This page explains what happens when bullets fly and when blood runs — from both sides.
TL;DR
- Most civilians can't carry guns. You need the Firearms Licence gamepass (1,250 R$), or you need to be on a team that issues them (POLIS, KPTD, MAF, Developers, Moderation, Yang di-Pertuan Persekutuan).
- Bullets pass through transparent / non-colliding / Glass / Ignorable parts. They stop at Armor / EShield parts. Some vehicles are bulletproof.
- When injured: you lose blood (Sangue) and gain pain (Dor). Bleed, splint, bandage. Medics (KKM / SJAM) can stabilise you.
- Reset button disables at or below 75 HP — you can't suicide out of a sticky situation.
- Bleedout timer is 5 minutes when KKM or SJAM are online. Passive HP regen is also disabled while medics are on-shift. If no medic saves you in time, you respawn.
Weapons
How to get a weapon
| Source | Requirement |
|---|---|
| Ammulaysia (Gun Dealer) | Firearms Licence gamepass (1,250 R$). Legal, above-board. 5-minute cooldown between purchases. |
| Illegal Dealer (Hacker) | Black-market. 5-minute cooldown (also resets if you reset/rejoin). |
| Team issue | POLIS (X26P, CL2), KPTD (X26P TAC), MAF GGK/UTK (various), Developers / Moderation (HK-P30L), Yang di-Pertuan Persekutuan (Glock 19, M4A1, MP5A3). |
| Armoury | Team-gated armouries at IPD Dang Wangi and other bases. |
Civilians can't walk around with rifles. The Firearms Licence unlocks Ammulaysia for sidearms; teams get duty weapons.
Shooting (ACS basics)
- Left-click to fire.
- R to reload.
- B (or tool-specific) to holster.
- Recoil, spread, and rate-of-fire vary by weapon.
- Running fire is less accurate than aimed shots.
ACS has been battle-tested — normal DPS is up to ~1500 with legit weapons, peak ~3000. The anti-cheat has been tuned to allow real combat without kicking legit players.
Bullet penetration
Bullets passing through parts depend on what the part is:
- Passes through any part that is:
- Transparent
- Non-colliding
- Named Glass or Ignorable
- Stops at any part named:
- Armor — always blocks bullets
- EShield — energy shield, blocks bullets
This matters for cover: a chest-high wall might not stop a round if it's transparent; a wooden fence will stop one if it's collidable.
Bulletproof vehicles
Some vehicles have Armor parts placed around the cabin — they're fully bulletproof inside.
- AV4 (POLIS) — 29 armour parts around the cabin
- V150 (POLIS)
- UTK Hilux variants — bulletproof cabin
Regular civilian cars are not bulletproof. A Proton Persona will not stop a round.
Armour you wear
Body armour is modelled via Protecao (Portuguese for "protection"):
| Item | What it does |
|---|---|
| Vest | Torso protection. Durability + damage reduction per hit. |
| Helmet | Head protection. Without a helmet, headshots are lethal immediately. |
| Blast protection | Reduces explosion damage (both vest and helmet have blast stats). |
Tip: motorcycles used to insta-kill you without a helmet. That's been removed, but helmets are still worth wearing for headshot protection.
Armour wears down with hits; get it replaced at an armoury or staging area.
Taking damage
Bandaraya models health as three dimensions, not just HP:
| Stat | What it is | When it matters |
|---|---|---|
| Sangue (Blood) | Blood level, 0–100 | Drops as you bleed. At 0 you flatline. |
| Dor (Pain) | Pain level | High pain blurs your screen and slows you. |
| HP (Humanoid) | Standard Roblox health | Dropping to 0 kills you outright. |
Plus stamina, oxygen, and a host of stances (running, surrendered, cuffed, bleeding, downed, etc.).
States you can enter
| State | What it means | How you got there |
|---|---|---|
| Ferido (Injured) | Below full health | Any damage |
| Sangrando (Bleeding) | Actively losing blood | Gunshot, major trauma |
| Caido (Downed) | Incapacitated, not dead | Serious damage; can be revived |
| Balloonbleed / bbleeding | Critical bleeding | Compound wounds |
| Dead | RIP | Caido too long, or HP 0 |
Visual effects when hurt
| Effect | When it kicks in |
|---|---|
| Blur | Pain / injury |
| Colour correction desaturation | Blood loss |
| Vignette (corners darken) | Low health |
| Dirty overlay | Injury / combat damage |
Medical kit items
Located in your kit if you have the right team/tool access. Full list:
Pain & stimulants
| Item | Purpose |
|---|---|
| Morfina | Morphine — pain relief |
| Epinefrina | Epinephrine — stimulant, helps revive |
| Aspirina | Aspirin — mild pain relief |
| Energetico | Energy drink — stamina |
Blood & IV
| Item | Purpose |
|---|---|
| SacoDeSangue | Blood bag — restores blood volume |
| Catheter | IV catheter |
Wound care
| Item | Purpose |
|---|---|
| Bandagem | Bandage — dresses wounds, slows bleeding |
| Tourniquet | Full tourniquet — stops bleeding in a limb |
| Splint | Stabilises fractures |
| Prolene / Nylon | Suture materials |
Airway (advanced, KKM)
| Item | Purpose |
|---|---|
| ETube | Endotracheal tube |
| NPA | Nasopharyngeal airway |
| BVM | Bag valve mask |
| NRB | Non-rebreather mask |
| O2 | Oxygen supply |
| Suction | Clear airway |
Surgical (advanced, KKM)
| Item | Purpose |
|---|---|
| Scalpel | Cut |
| Clamp | Surgical clamp |
| Anesthetic | Anaesthesia |
| Skit | Surgical kit |
Other
| Item | Purpose |
|---|---|
| Defib | Defibrillator — restart flatlined heart |
Getting healed
Self-heal (civilians)
- Passive regen: 1% of max HP per second (applied in 3-second ticks of 3% each) when not actively being healed (
TraumaKitHealingpauses it) and not bleeding. - Bandage yourself — slows bleed, adds some HP.
- Drink / food — minor boost.
Medic-heal (KKM / SJAM)
A medic can:
- Stop the bleed with a tourniquet or bandage.
- Restore blood with a blood bag.
- Relieve pain with morphine.
- Defib if your heart stopped.
- Perform surgery (KKM only) — scalpel, anaesthetic, suture.
Sit tight and don't run away.
Bleedout timer
- KKM or SJAM online (teams: Institutional white / Forest green): 5-minute bleedout window once downed. Passive regen is disabled — medics have to save you.
- No medics online: you can respawn whenever (the game doesn't hold you hostage if there's no medic).
Reset button
The reset button is disabled at 75 HP or below — this is to stop RTAA (resetting to avoid arrest). If you're injured, fight through it or wait for a medic.
See Arrest & Law.
Hardpoint — capture / raid gamemode
Hardpoint is a capture-point gamemode reserved almost entirely for OCG vs OCG group events. It's not an everyday feature — it runs when an OCG leader triggers a raid.
How it works (verified):
- An OCG leader (rank 150+ in the main OCG group) types
:startraid <Defenders> <Hostiles>in chat, picking two of:BC(Basilicata Camorra),OCG-Beta,Nightraiders,Ekstranet. - The Point (a capture trigger in
Workspace.HardPoints) activates — becomes visible, trigger goes solid. - Players in the designated defender / hostile groups touch the trigger to capture for their team. Dead players can't capture (
DeathCap = false). - Timer: 300 seconds on the active point. Teams accumulate score while they hold it.
- Win threshold: 1250 points, or an OCG admin types
:cancelraid. - HardpointUI shows two progress bars (Home / Away) + announcement frame + score + timer.
If you're not OCG, you can watch but not score. POLIS / KPTD / BOMBA / KKM don't participate.
Tips & gotchas
- Cover is not obvious. Transparent parts don't stop bullets. Crouch behind something solid and named.
- Helmets save heads. If you're going into a firefight, wear one.
- KKM or SJAM online means 5-minute bleedouts. If no medic team is online, you can respawn faster.
- Reset is anti-RTAA at or below 75 HP. Don't try.
- Your pain stat persists until healed. Blur and slowdown stick around.
- Don't shoot first as a public service team. It's a severe violation.
- Gun shop cooldowns. 5 minutes between purchases at Ammulaysia and Illegal Dealer. The cooldown also resets on rejoin to stop abuse.
See also
- Arrest & Law — detainment, arrest mechanics, LTAA / RTAA
- Emergency Services — KKM + SJAM roles
- Economy — Ammulaysia and Illegal Dealer shops
- Gamepasses — Firearms Licence
- Vehicles — bulletproof vehicle list
- Rules — combat etiquette and severe violations